
Also some weird shading on the ceiling (cloud textures seem to be leaking through?).Īttached user.ltx as requested.
Graphics Card: Nvidia GeForce GTX 970, Version 456.71ĭX10/11 very deep shadows. Not sure what's going on here, but its definitely shader related. See attached screenshots (screenshot is DX10, but DX11 looks the same). DX10, DX11 - additional shader related error when starting Clear Sky. The same DX9 render options work fine in CoP. Attached screenshots showing error dialogs. DX9 (all modes) - crash when loading/creating a game. Disable excessive warnings about missing COP features, outdated file versions, etc.Īfter resolving the previous issues, I've jumped back in and logged some more.
Traffic compression unavailable ( 9f8b4e9). Cold, Novikov on Clear Sky base) ( 52ce001) Fix some quest NPCs can't enter their animation smart covers (e.g. Slightly different upgrade system ( e2ef829, 2f9bbe5). Elite detector doesn't show artefacts ( e1a4a46). Nimble's PDA usage tutorial ( c36d59e, c7693a6). UI is screwed a bit (something wrong happens in CUIFrameLineWnd::DrawElements()). (requires COP shaders to work correctly, otherwise expect bugs) R3 issue with mark_msaa_edges.ps ( 8e07828). R2/R3/R4 issues with old/new shadow cascades ( d6780cc).
Don't crash on missing COP functionality. Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.