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Call of chernobyl nimble
Call of chernobyl nimble










Also some weird shading on the ceiling (cloud textures seem to be leaking through?).Īttached user.ltx as requested.

  • Graphics Card: Nvidia GeForce GTX 970, Version 456.71ĭX10/11 very deep shadows.
  • Not sure what's going on here, but its definitely shader related. See attached screenshots (screenshot is DX10, but DX11 looks the same).
  • DX10, DX11 - additional shader related error when starting Clear Sky.
  • The same DX9 render options work fine in CoP. Attached screenshots showing error dialogs.
  • DX9 (all modes) - crash when loading/creating a game.
  • Disable excessive warnings about missing COP features, outdated file versions, etc.Īfter resolving the previous issues, I've jumped back in and logged some more.
  • call of chernobyl nimble

  • Traffic compression unavailable ( 9f8b4e9).
  • Cold, Novikov on Clear Sky base) ( 52ce001)
  • Fix some quest NPCs can't enter their animation smart covers (e.g.
  • Slightly different upgrade system ( e2ef829, 2f9bbe5).
  • Elite detector doesn't show artefacts ( e1a4a46).
  • Nimble's PDA usage tutorial ( c36d59e, c7693a6).
  • UI is screwed a bit (something wrong happens in CUIFrameLineWnd::DrawElements()).
  • (requires COP shaders to work correctly, otherwise expect bugs)
  • R3 issue with mark_msaa_edges.ps ( 8e07828).
  • R2/R3/R4 issues with old/new shadow cascades ( d6780cc).
  • call of chernobyl nimble

  • Don't crash on missing COP functionality.
  • Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.












    Call of chernobyl nimble